Fight Locations — Events and Environments

Costume Party

By Dave P. Blewer

Cool Things That Could Happen

Funeral

By Dave P. Blewer

This is a fight Location that should be used at least once, after the tragic Death of a loved one/ally/member of the Dragons. What better place for their enemies to launch a revenge attack. The location of the funeral is important, if it is being held in a Church use the fight location list for that area. However for the purposes of this description I have decided to concentrate on an open Grave service.

Cool Things That Could Happen

Inspiration

Face/Off, Last Action Hero, James Bond Movies (Live and Let Die?)

Sky Diving

By Morix

Well obviously the first question one must answer is: How do you initiate such a complex fight scene like sky-diving?

If a fight breaks out on an airplane, the action could continue on the outside in a number of different ways. Should the PCs capture a villain and escort him to a new location, he might break free, grab a parachute, and leap out the door. Of course the PCs would have to follow suit in order to catch him again, especially if the villain is in possession of an important item of theirs. Alternatively, the PCs themselves may be the captives attempting escape. This may be trickier for a GM to arrange considering a group of PCs might feel they don't need to leap out to 20,000 feet of free-fall, but simply overpower the plane's pilots. There are a number of excuses a GM can use to get the PCs jumping however. Use the old classic of a broken gasline and the plane's going down (saying the cockpit is on fire will prevent any attempts at emergency landings). Or you might just say that none of the PCs have any experience at being an airplane pilot.

Once your gang is on the move, that's where the fun can really begin. Be sure they each have a parachute. Surviving a fall like that should be pretty much impossible, even for a Big Bruiser. If anyone is without a parachute, they'll have to find a way of landing safely fast. Perhaps he could latch onto another character and hang on for dear life. Or maybe he can remove one from a dead mook who won't be needing it anymore (it'd be a real bummer if that chute turned out to have several bulletholes in it however). If everything else fails, the PC could steer himself towards a grouping of high trees or a nearby body of water. Surviving that should be for more unrealistic games. Combat is an exciting, though difficult exercise. Air is rushing by at an incredibly fast rate of speed, making aiming difficult. Firing point blank is unaffected, but all modifiers for range are doubled when trying to fire a gun at someone else. Handguns are ideal for sky-diving combat. Attempting to fire a two-handed weapon like a shotgun should be impossible.

Hand-to-hand combat also changes somewhat. Because the rushing air is affecting your limbs, damage done from an unarmed attack suffers a −1 penalty. Knives and swords may be ultimately more lethalsince they have the potential to slice through the straps or buckles around a free-faller's body, or even the chute itself. All characters should take extra care when handling weapons in this environment. If they lose them, they're gone for good (except signature weapons of course).

Skilled sky-divers may be able to use the open space to their advantage. Tucking your arms and legs into a straight position will make you more aerodynamic, allowing you to fall faster. This is handy for a quick getaway, or to make a crushing head-first attack.

Once the chutes are open, free-fall slows to a normalized pace. Here range modifiers return to normal, although firing powerful shotguns and autofire weapons is still a bad idea. Without solid footing to stand on, the kickback from such gunplay can get you spinning in directions you don't want to go or even get you tangled up in your chute. Smart characters will attempt to shoot holes in the enemies' open parachutes.

The penalties on hand-to-hand combat is also ignored, but generally two characters will not be able to get into a fight without their chutes becoming tangled.

Other obstacles to watch out for:

Planes generally fly high enough for sky-diving combat to run it's course. PCs generally shouldn't have to worry about the ground rushing up to meet them before they expect (unless the GM wants to add that extra edge of suspense).

Inspiration

Armor of God, Drop Zone, Eraser, Honeymoon in Vegas, Point Break, Terminal Velocity, Moonraker

Street Festival

By Steve Barr

A swirling mix of colorful costumes and floats, set to the rhythms of a dozen bands. Who is the enemy, who is innocent, and how can you tell the difference before it's too late?

First, decide if it's an ethnic (Chinese, Greek, etc.) festival, or more of a Mardi Gras chaotic jumble. Ethnic festivals tend to be more orderly, while the chaotic jumble is, you guessed it. Chinese festivals feature the excellent props of Lion Dancing equipment and firecrackers.

Cool Things That Could Happen

Inspiration

Once Upon a Time in China part 3, First Strike

Underwater

By Dave P. Blewer

Combat strikes at the most inopportune moments and what can be more inopportune than when you are underwater. It happens in a lot of movies for a lot of differing reasons, you gotta do it at least once.

Cool Things That Could Happen

Inspiration

Jackie Chan's First Strike, Most James Bond Movies(Thunderball especially), Alien 4, Jaws

Wedding

By David Eber

First off, I'm assuming a traditional western wedding, because those are the only kind I've ever been to. Of course, weddings are going to vary a lot in size and composition, but you can pretty much count on there always being a bride, a groom, and someone to perform the service. You usually also have guests, members of the wedding party, and a great big cake. Bear in mind that most weddings are broken down into two parts, whihc often occur in different locations: the ceremony itself, and the reception. Outdoor weddings, however, often take place at the same location.

Weddings are great for those of you who want to add a tragic element to your games, or create an automatic hook for your players. How many movies or TV shows involve bad guys crashing a wedding, followed by the kidnapping or murder of the bride, which gives the hero a reason to seek out vengeance? Of course, this is Feng Shui, so the bride is just as likely to kick as much ass as anyone else. Of course, there's also no need for it to be a tragedy either. After all, any place where you can open up with the firepower is usually a party.

Cool Things That Could Happen

Inspiration

Black Cat, Queen's High