Feng Shui Beasts
By Colin ChapmanBear
- Attributes
- Bod 14 (Move 7), Chi 0, Mnd 1 (Per 5, Wil 6), Ref 5 (Dex 3).
- Skills
- Intimidation 12, Attack 8.
- Attacks
- Claw Swipe does Str + 3 (17) damage.
Guard / Attack Dog
- Attributes
- Bod 5 (Move 12), Chi 0, Mnd 1 (Per 12, Wil 6), Ref 6 (Dex 2).
- Skills
- Intimidation 8*, Attack 8.
- * not the skill per se, but the ability to scare a trespasser witless before he gets munched on. Grrrr…
- Attacks
- Bite does Str + 3 (8) damage.
These are the cuddly alsatians, dobermen and rottweilers that the evil masterminds have patrolling their grounds.
Gator/Croc
- Attributes
- Bod 9 (Tgh 10), Chi 0, Mnd 1 (Per 5, Wil 6), Ref 6 (Dex 2).
- Skills
- Intimidation 12, Attack 8.
- Attacks
- Bite does Str + 4 (13) damage.
Horse
- Attributes
- Bod 12, Chi 0, Mnd 0 (Per 5, Wil 2), Ref 6 (Dex 1).
- Skills
- Attack 5.
- Attacks
- Kick/Rear does Str + 2 (14) damage.
This is the favoured mode of transport in the 69 juncture.
Shark
- Attributes
- Bod 9 (Move 10), Chi 0, Mnd 0 (Per 5*, Wil 5), Ref 6 (Dex 0).
- * Perception is 12 when blood is involved, and there will be blood…
- Skills
- Attack 8.
- Attacks
- Bite does Str + 6 (15) damage.
The evil masterminds keep these babies in large tanks just ready to drop hapless heroes into.
Tiger
- Attributes
- Bod 11, Chi 0, Mnd 1 (Per 8, Wil 6), Ref 8 (Dex 3).
- Skills
- Intimidation 12, Attack 12.
- Attacks
- Claw/Bite does Str + 3 (14) damage.